I’m very interested in your opinions on the Throne demo! If you have about two minutes, I’d greatly appreciate you completing this anonymous survey! https://www.surveymonkey.com/r/MQVF5WN
Hi there! The THRONE demo is out! Here’s what to expect: - A nonlinear, interconnected world to explore - Exciting JRPG combat where choices truly matter - Tarot system where you can change gameplay styles mid-battle - 4 seperate moons, with a new adventure each phase - Simply stuble across large, secret areas and entrancing bossfights
If you’ve been following this game for a while, a lot has changed. I encourage you to read the updated description for more information. TLDR: Dramatically decreased roguelike elements, shorter & more impactful combat, more soulslike influences.
Additionally, the screenshots have been updated with new visuals. I truly feel that I’m getting something visually appealing in recent days. My hope is that you enjoy seeing this progression as mush as I do :)
If you are interested in joining my team of testers, you’re more than qualified. Please reach out, as I need you more than ever at this time.
Check out the talented artist, @toxicshroomswamp for some sick art and a surreal RPG demo! They need help to buy a laptop, so send them a commission request!
The screenshots have been updated with new visuals! Sorry for the lack of updates; most of what I’ve been working on lately has been behind the scenes. For example, I recently implemented items which put a temporary elemental enchantment on your weapon. This seems simple enough, but it actually involves the basic attack for each weapon running a check for nine states to determine the hit animation. I’ve also been plugging away at the level design. Specifically, I’m trying to direct players a bit more during the early game while they learn basic mechanics. Things are starting to look very solid in certain parts of THRONE, so thank you for your support, critique, and patience.